For this project I prototyped, documented, and balanced systems for single and mutliplayer modes, as well as created supermoves in Unreal 4 blueprint and matinee.
For Mortal Kombat X I created and balanced single player and multiplayer difficulty, damage tuning, character statistics and abilities, loot tables, and monetization among other things.
I also created many X-ray and Fatality cinematic matinees in Unreal that you can view to the left. Enjoy!
I primarily focus on creating and tuning character statistics and synergy, loot tables, challenge and single player balancing, in addition to other things.
For this title I provided general assistance in the balancing and tuning of character combat, skills, and the reward system.
I was a Co-Founder and the Designer of the The Amiable and this is our game, Tetrapulse.
I was responsible for iterative design of enemy types, cinematic gameplay, scripting, set dressing, and the balance and tweaking of gameplay. As for the level design, I designed, balanced, and implemented level designs through many iterative passes.
Here is a collection of mostly games from my time at DePaul University.
This was my capstone game at DePaul University.
This was an Art Game where object colliders are offset by colors, where the challenge was to fight your preconception of physical objects.
This Art Installation/Game was a room set up with audio and visual feedback associate with multiple objects throughout the room. The room has an invisible "pleasure meter" in which players fill by working together. This game was created with a Makey Makey and Unity.
Kibitzer is a four to ninety-six player battle arena that me and some friends made in 2014 over the course of 24 hours. Four players battle, while up to 94 players fills a Colosseum and votes on what happens during the course of the game. Spawn a meteor, turn the arena floor to ice, unleash a fury of police cars, all with a majority vote. Our goal was to bridge the gap between player and audience. I was primarily a 3D Artist on this project.
This is an Augmented Reality game, where players view a AR tracking cube through their phone. They must find murder weapons by physically looking around the room. I was Art Lead for this school project.
I enjoy creating things outside of work, so here are some pieces and WIPs I made that aren't games. Hope you enjoy.
This poster design was selected by Bit Bash Chicago in collaboration with AIGA Chciago for their art gallery.
This is a living room project that I have been doing for fun in my free time. This is a screenshot within Maya.
This is after I moved most of my assets into Unreal 4 and did a color pass.
High Poly Globe
All artists have guns in their portfolios!